Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror (bibtex)
by Mads Haahr
Reference:
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror. Mads Haahr. In Interactive Storytelling - 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5-8, 2018, Proceedings (Rebecca Rouse, Hartmut Koenitz, Mads Haahr, eds.). Springer. volume 11318. 2018.
Bibtex Entry:
@inproceedings{DBLP:conf/icids/Haahr18,
  author       = {Mads Haahr},
  editor       = {Rebecca Rouse and
                  Hartmut Koenitz and
                  Mads Haahr},
  title        = {Playing with Vision: Sight and Seeing as Narrative and Game Mechanics
                  in Survival Horror},
  booktitle    = {Interactive Storytelling - 11th International Conference on Interactive
                  Digital Storytelling, {ICIDS} 2018, Dublin, Ireland, December 5-8,
                  2018, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {11318},
  pages        = {193--205},
  publisher    = {Springer},
  year         = {2018},
  url          = {https://doi.org/10.1007/978-3-030-04028-4\_20},
  doi          = {10.1007/978-3-030-04028-4\_20},
  timestamp    = {Tue, 14 May 2019 10:00:50 +0200},
  biburl       = {https://dblp.org/rec/conf/icids/Haahr18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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