Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles (bibtex)
by Lilian Morgan and Mads Haahr
Reference:
Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. Lilian Morgan and Mads Haahr. In Interactive Storytelling - 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3-6, 2020, Proceedings (Anne-Gwenn Bosser, David E. Millard, Charlie Hargood, eds.). Springer. volume 12497. 2020.
Bibtex Entry:
@inproceedings{DBLP:conf/icids/MorganH20,
  author       = {Lilian Morgan and
                  Mads Haahr},
  editor       = {Anne{-}Gwenn Bosser and
                  David E. Millard and
                  Charlie Hargood},
  title        = {Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative
                  Puzzles},
  booktitle    = {Interactive Storytelling - 13th International Conference on Interactive
                  Digital Storytelling, {ICIDS} 2020, Bournemouth, UK, November 3-6,
                  2020, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {12497},
  pages        = {335--338},
  publisher    = {Springer},
  year         = {2020},
  url          = {https://doi.org/10.1007/978-3-030-62516-0\_30},
  doi          = {10.1007/978-3-030-62516-0\_30},
  timestamp    = {Mon, 03 Mar 2025 21:09:43 +0100},
  biburl       = {https://dblp.org/rec/conf/icids/MorganH20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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