Improving blendshape performance for crowds with GPU and GPGPU techniques (bibtex)
by Timothy Costigan, Anton Gerdelan, Emma Carrigan and Rachel McDonnell
Reference:
Improving blendshape performance for crowds with GPU and GPGPU techniques. Timothy Costigan, Anton Gerdelan, Emma Carrigan and Rachel McDonnell. In Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016 (Michael Neff, Roland Geraerts, Hubert P. H. Shum, eds.). ACM. 2016.
Bibtex Entry:
@inproceedings{DBLP:conf/mig/CostiganGCM16,
  author       = {Timothy Costigan and
                  Anton Gerdelan and
                  Emma Carrigan and
                  Rachel McDonnell},
  editor       = {Michael Neff and
                  Roland Geraerts and
                  Hubert P. H. Shum},
  title        = {Improving blendshape performance for crowds with {GPU} and {GPGPU}
                  techniques},
  booktitle    = {Proceedings of the 9th International Conference on Motion in Games,
                  {MIG} 2016, Burlingame, California, USA, October 10-12, 2016},
  pages        = {73--78},
  publisher    = {{ACM}},
  year         = {2016},
  url          = {https://doi.org/10.1145/2994258.2994275},
  doi          = {10.1145/2994258.2994275},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/mig/CostiganGCM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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