by Timothy Costigan, Anton Gerdelan, Emma Carrigan and Rachel McDonnell
Reference:
Improving blendshape performance for crowds with GPU and GPGPU techniques. Timothy Costigan, Anton Gerdelan, Emma Carrigan and Rachel McDonnell. In Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016 (Michael Neff, Roland Geraerts, Hubert P. H. Shum, eds.). ACM. 2016.
Bibtex Entry:
@inproceedings{DBLP:conf/mig/CostiganGCM16,
author = {Timothy Costigan and
Anton Gerdelan and
Emma Carrigan and
Rachel McDonnell},
editor = {Michael Neff and
Roland Geraerts and
Hubert P. H. Shum},
title = {Improving blendshape performance for crowds with {GPU} and {GPGPU}
techniques},
booktitle = {Proceedings of the 9th International Conference on Motion in Games,
{MIG} 2016, Burlingame, California, USA, October 10-12, 2016},
pages = {73--78},
publisher = {{ACM}},
year = {2016},
url = {https://doi.org/10.1145/2994258.2994275},
doi = {10.1145/2994258.2994275},
timestamp = {Tue, 06 Nov 2018 00:00:00 +0100},
biburl = {https://dblp.org/rec/conf/mig/CostiganGCM16.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}