Creating Location-Based Augmented-Reality Games for Cultural Heritage (bibtex)
by Mads Haahr
Reference:
Creating Location-Based Augmented-Reality Games for Cultural Heritage. Mads Haahr. In Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh, eds.). Springer. volume 10622. 2017.
Bibtex Entry:
@inproceedings{DBLP:conf/sgda/Haahr17,
  author       = {Mads Haahr},
  editor       = {Mariano Alca{\~{n}}iz and
                  Stefan G{\"{o}}bel and
                  Minhua Ma and
                  Manuel Fradinho Oliveira and
                  Jannicke Baalsrud Hauge and
                  Tim Marsh},
  title        = {Creating Location-Based Augmented-Reality Games for Cultural Heritage},
  booktitle    = {Serious Games - Third Joint International Conference, {JCSG} 2017,
                  Valencia, Spain, November 23-24, 2017, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {10622},
  pages        = {313--318},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-70111-0\_29},
  doi          = {10.1007/978-3-319-70111-0\_29},
  timestamp    = {Thu, 14 Oct 2021 10:28:02 +0200},
  biburl       = {https://dblp.org/rec/conf/sgda/Haahr17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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