Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games (bibtex)
by Ylva Ferstl, Elena Kokkinara and Rachel McDonnell
Reference:
Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games. Ylva Ferstl, Elena Kokkinara and Rachel McDonnell. In ACM Trans. Appl. Percept.. volume 15. 2017.
Bibtex Entry:
@article{DBLP:journals/tap/FerstlKM17,
  author       = {Ylva Ferstl and
                  Elena Kokkinara and
                  Rachel McDonnell},
  title        = {Facial Features of Non-player Creatures Can Influence Moral Decisions
                  in Video Games},
  journal      = {{ACM} Trans. Appl. Percept.},
  volume       = {15},
  number       = {1},
  pages        = {4:1--4:12},
  year         = {2017},
  url          = {https://doi.org/10.1145/3129561},
  doi          = {10.1145/3129561},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tap/FerstlKM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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