by Ylva Ferstl, Elena Kokkinara and Rachel McDonnell
Reference:
Facial Features of Non-player Creatures Can Influence Moral Decisions in Video Games. Ylva Ferstl, Elena Kokkinara and Rachel McDonnell. In ACM Trans. Appl. Percept.. volume 15. 2017.
Bibtex Entry:
@article{DBLP:journals/tap/FerstlKM17,
author = {Ylva Ferstl and
Elena Kokkinara and
Rachel McDonnell},
title = {Facial Features of Non-player Creatures Can Influence Moral Decisions
in Video Games},
journal = {{ACM} Trans. Appl. Percept.},
volume = {15},
number = {1},
pages = {4:1--4:12},
year = {2017},
url = {https://doi.org/10.1145/3129561},
doi = {10.1145/3129561},
timestamp = {Sat, 09 Apr 2022 01:00:00 +0200},
biburl = {https://dblp.org/rec/journals/tap/FerstlKM17.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}