Developing a Ludonarrative Engine for a Historical Site Using Locative AR and Music: Psychogeography for Battle of the Boyne (bibtex)
by Svetlana Rudenko, Karun Manoharan, Joris Vreeke, Charlene Putney and Mads Haahr
Reference:
Developing a Ludonarrative Engine for a Historical Site Using Locative AR and Music: Psychogeography for Battle of the Boyne. Svetlana Rudenko, Karun Manoharan, Joris Vreeke, Charlene Putney and Mads Haahr. In Interactive Storytelling - 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1-5, 2025, Proceedings, Part I (MarĂ­a Cecilia Reyes, Frank Nack, eds.). Springer. 2025.
Bibtex Entry:
@inproceedings{DBLP:conf/icids/RudenkoMVPH25,
  author       = {Svetlana Rudenko and
                  Karun Manoharan and
                  Joris Vreeke and
                  Charlene Putney and
                  Mads Haahr},
  editor       = {Mar{\'{\i}}a Cecilia Reyes and
                  Frank Nack},
  title        = {Developing a Ludonarrative Engine for a Historical Site Using Locative
                  {AR} and Music: Psychogeography for Battle of the Boyne},
  booktitle    = {Interactive Storytelling - 18th International Conference on Interactive
                  Digital Storytelling, {ICIDS} 2025, Saint Julian, Malta, December
                  1-5, 2025, Proceedings, Part {I}},
  series       = {Lecture Notes in Computer Science},
  pages        = {349--360},
  publisher    = {Springer},
  year         = {2025},
  url          = {https://doi.org/10.1007/978-3-032-12408-1\_20},
  doi          = {10.1007/978-3-032-12408-1\_20},
  timestamp    = {Sun, 01 Feb 2026 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icids/RudenkoMVPH25.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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